Ain't War Hell?
By: Maximillian von Fischgeist 

Chapter Seventeen
Resignation

    Clever girl, thought Bludd as he made his way (at a normal pace, so as not to betray his urgent errand) through the twisted bowels of Cobra's underground New York City base (the largest of two in the state, and the second largest of the five east of the Mississippi). Indeed, he'd always likened the decaying complex (comprised in part of long-forgotten subterranean passages and long-unused sewer canals) to the labyrinthine intestines of a dead man. A cobra was feared for its poison and this place was poisonous, if only in an aesthetic sense. Well, actually, Bludd wouldn't be surprised if everyone stationed here was slowly dying of latent poisons left over from when these corridors were in use for the public's greater good. But his thoughts at the moment were not of his surroundings. They were of Wildcat. Clever, traitorous, backstabbing girl.

    But Bludd's anger wasn't really focused on the girl. She was the scapegoat for his self-reproach. She had done what was necessary, and the simple, embarrassing, dangerous fact was that he hadn't been prepared for such an obvious possibility. He cursed himself for his laziness in this matter. This highly-important matter. Why had he trusted her so implicitly? Had pride exposed in him so large a fault? What was the basis of this pride? Sexuality? Had he considered himself superior in ability and intellect because he was a man and she wasn't? Did he think that her being female required her to carry out his male commands? Or was it more sinister? Had the girl planned this ahead? Had she been leading him on? Using him to further her own career?

    No, now he was definitely bending to the easiness of laying blame at the doorstep of sexism. He was not particularly sexist, at least not any more than was inherent in the belonging to one particular sex, and discounted his musings as the wild manifestations of his anger that they were. Focusing inward to that place in himself where he always found FACT (not TRUTH, as the pursuit of that mythical entity could be quite the dangerous - and unwinnable - game indeed), he came to the necessary conclusion. Fact: He had chosen Wildcat for her abilities. Fact: He had pushed Wildcat into a corner. Fact: Wildcat had used her wits to fight her way out of that corner. And that was that.

    "Your ingenue," Destro had growled, using the term as dramatically as possible to spell out Bludd's bad direction of this scene in what was now a quickly-unraveling Passion play, "has bought her own life with ours. Your misplaced trust could cost us both our careers, if not our very necks!" Destro's messianic rise was in serious jeopardy, and Bludd was now in a scramble to avoid being cast in the role of Judas. And so he was on his way to Odem's cell.

    He had pulled, pinched, and plucked every string he had any influence over to arrange the cancellation of surveillance over Odem, so that it might be possible to free him. Bludd's last desperate chance was to free Odem (blame could be manufactured later if the gamble was successful), making it possible for the Commander's plans to be thwarted quite conventionally.

    Bludd's pace slowed upon realizing that his influence, potent as it may be, was no match for the true puppetmaster of Cobra Command. He turned a corner, the last before coming upon Odem's cell, and saw that he was expected. Two of the Commander's men, easily recognized by their powder-blue uniforms, stood just ahead in the hallway, facing him. One of them acknowledged his presence with a nod of his head and a curt address: "Major Bludd." They both stepped aside, giving Bludd room to pass. After a moment of hesitation, he did so, heading for the cell. He noted that the door was open. It was now necessary, however, to continue.

    Several sketchy possibilities fluttered through Bludd's mind as he approached the cell, and it was a grim combination of the least-desirable elements of each that he found upon entering. The Commander (wearing his helmet/faceplate instead of his more casual hood) sat on Odem's cot, one leg crossed over the other in perfect nonchalance. To his left stood one of his personal guards, who stared at Bludd with just the right mix of suspicion and spite. To the Commander's right, crumpled in the corner, was Odem. Dead. He had died quickly, one bullet through the dimple separating the forehead from the nose. Above him, clinging to the wall and creeping down to the floor where Odem lay, was that important - now useless - matter that had once been housed so conveniently in his head. What had given the man life was now splashed most unceremoniously on display to any who happened into the cell, whether they cared to see it or not. His position wasn't unlike that of hundreds of other men Bludd had seen shot to death. Not agonized, as were the many false corpses so prevalent in movies or other such dramatic media. Merely still. Lifeless. It might have been a dummy, if not for the fresh blood (still red instead of the brown color that it would become with time) clinging to the expressionless face, the still-lifelike coloring in the flesh (which would also change with time; he hadn't been dead long).

    In the three or four seconds it took for Bludd to intake the scenery, he came to the realization that he was on his own. Destro had expected this, and that was why he was not here witnessing it. Bludd was now the picture-perfect patsy for the betrayal, and, like a fool, had delivered himself willingly into the frame. He alone would be held responsible. Wildcat was Bludd's agent. Her defection had been a result of the circumstances forced on her by Bludd alone. Destro would deny having been connected with either of them. Sure, Destro would remain a suspicious character, but he would offer his crocodile tears and continue to hunt in the swamp among the snakes. While Destro's leash would definitely be reigned in a bit, only Bludd could concretely be singled out as the mastermind behind this gross disloyalty to the Cobra Commander. And now he alone would face the proverbial music. He found himself (oddly possessed by a strange sense of humor) considering which instruments were ugliest, for it would be those that performed this concert.

    The opening strains sounded, conducted with appropriate dissonance by an electronically-filtered version of the Commander's already-bizarre voice. "You disssapoint me, Major Bludd," he hissed calmly. "But, though antisssipated, your coming here iss bold. I will give you that, at leasst."

    Bludd gave a half-hearted shot at playing naive. "What ever do you mean by that, Commander?"

    The Commander humored him (which was most generous, as there was little humor to be had from Bludd's point of view): "Your agent Wildcat hass bowed out of your camp and entered mine. She brought with her a sstartling bit of evidence that would sseem to prove you dissloyal to me."

    "Oh?" Why Bludd continued to play the fool was beyond him. Perhaps he did it now because it was the only part left to him to play. (Maybe he had miscalculated before; the part of Judas was at least more sensational than that of the common fool, more rewarding to the actor and thrilling to the audience, if in a melodramatic way. After all, was it not the pivotal role to which the great martyr owed his ultimate power?)

    The Commander segued into the next movement of his ominous symphony. "If there wass time to continue the more usselesss ssegmentss of thiss dissscusssion, I would revel in continuing, but I will sstick to what iss pertinent." He took a small pause, the equivalent of an orchestra winding up to crescendo, and then not climaxing, instead leaving the listener to wonder what might come next. "Wildcat'ss sstory iss believable, and probably iss the truth. But I will admit that her sservisse to me will never be as usseful as yourss hass been. That iss why I offer you one lasst opportunity to prove your loyalty to Cobra."

    Most unexpected! And, yet, nothing was changed. Whatever this offer might be, Bludd was still at odds with both Destro and the Cobra Commander. Being at odds with one was dangerous enough. Being at odds with both was the quickest way Bludd could think of to be marked for death. But he had to hear the rest of the music, if only to finally catch up with the time signature. Timing was everything. "How may I disprove these false allegations, Commander?" Bludd asked with all the humbleness he could muster.

    "I like nothing more than groveling, as you may know." The Commander stood. "But, again, we haven't the time. Tomorrow, the plan goess forward. Forty-three sstrategic pointss acrosss the country have been chosen for poissoning. It iss your ressponssibility to be sure that all forty-three operationss are carried out with no hindranssse. If any one of them should fail, I shall hold you perssonally accountable."

    Ridiculous. That was the only way to describe the final measures of this awful symphony. Any number of things could cause the failure of just one of forty-three simultaneous operations, none of which Bludd had any tactical information about yet. Of course, the most likely cause of any failure would be enacted by either Destro or the Commander himself, just to have Bludd out of the way.

    This was not a way out. It was only confirmation of Bludd's belief that his days serving Cobra were at an end. For now, at least. Perhaps it could be possible in the future to... No! Cobra be damned! He vowed that the serpent, no matter how seductive its offers might be, would never again tempt him. He felt his hand clench (had they both clenched? Having no sensation in the right, and not really knowing, he now focused a small portion of his consciousness into making sure it too was clenched) with resolve never again to reach for the fabled apple.

    Bludd cocked his head in a snide imitation of a respectful bow. "Thy will be done," he spat. (It was quite bold, actually, for a man whose next move was to go into paranoid hiding.)

    The Commander nodded slowly. "Desstro will inform you of what iss to be done. Report to him immediately." Followed by his guard, he walked past Bludd, leaving him alone. Totally alone.

    Bludd would not report to Destro. Now was the time for flight.

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Continued in Part Eighteen!
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